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- Cards
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Take a 55-card pack containing three Jokers and split them into two separate packs
of 25 and 30 cards.
The 25, called showcards, consist of one Joker and all the
Aces, Kings, Queens, Jacks, Tens and Deuces. Deuces count as jokers, but still
belong to the suits marked on them. Thoroughly shuffle these 25 and deal them
face down in five rows of five.
The other 30 are scorecards. They consist of two jokers plus
all the numerals from Three to Nine inclusive. Stack these face down to one
side in the following order: all the Threes at the bottom, followed by the
Fours, Fives, Sixes, and so on up to the Nines. These in turn are followed by
the other two Jokers, which will be at the top of the face-down stack.
- Object
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To win scorecards for correctly predicting (or guessing) what each showcard
will be just before you turn it up.
Before play begins, you each announce
which of the 25 showcards you predict (or guess) will be the last one turned
up, and these predictions (or guesses) are noted down.
You make your prediction
by each in turn nominating the Ace, King, Queen, Jack or Ten of a specific suit,
or by announcing "Joker" without mentioning a suit. No two players
may predict the same suit or the same rank or a joker. For example, if four
play, and the first three predict, respectively,
A,
K,
Joker, then the fourth player can only call the Queen, Jack or Ten of clubs
or diamonds.
- Play
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The turn to play passes to the left and the shortest player goes first - or,
if equally short, the one with least hair. At each turn, you point to a face-down
card and announce what you think it will be, by either naming a specific rank
and suit (such as "Queen of hearts"), or calling "Joker".
(You cannot call the deuce of a suit, as deuces count as Jokers.)
You then turn that card face up and may win scorecards according to how right
you were, as follows.
- If the card you turn is of the suit you called (but
of a different rank), you win 1 scorecard.
(This also applies if you turn a deuce of the suit called.)
- If it is of the rank you called (but of a different
suit), you win 2 scorecards.
- If it is exactly the card you called, by rank and suit,
you win 4 scorecards.
- If you correctly called a joker, you win 2
scorecards, or 4 if it is the real Joker (as
opposed to a deuce). If not, score nothing.
The scorecards that you win must be taken in order from the top of the stack, so
the two score-jokers go first, then the Nines, then the Eights, and so on.
Place the score-cards you win face down before you on the table before you,
or hold them in hand if you prefer.
- Special rules
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You may not call -
- exactly the same card as the previous player, or
- a card that has already been turned, or
- joker if all five of them have been faced.
If you do, the first opponent to point this out wins the highest-valued
scorecard in your possession - or, if you have none yet, the top one of the
scorecard pile. No such claim may be made once the next player has called.
- End of round
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Keep going till only one card is left face down. This is revealed, and
whoever correctly predicted it wins all the remaining scorecards (if any).
If no one predicted it, this bonus goes to the player who predicted the
correct rank; or, if no one did, the correct suit; or, if no one did, to
whoever won the last scorecard.
Each player's score for the round is found by totalling the face values of
all the scorecards they have won, counting the two Jokers as 10 each.
If all the scorecards get taken before the last showcard has been turned,
play continues with no further scores being made until the last card is turned,
when the player who most nearly predicted it adds a bonus of 10.
- Game
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A complete game consists of as many deals as there are players. Each player
takes it in turn to make the first call and turn. Scores are carried forward
and the overall winner is the first player to reach a target score of 173 points.
- Question
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"Why 173?"
- Answer
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"Why not?"
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