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- Preliminaries
- A rubber is nine deals, or any other agreed number divisible by three. Each player
deals in turn, and the dealer is always the declarer. Deal four hands of 13 cards each,
one of them to a dummy positioned opposite the dealer. Unless you are playing at a
round table, everybody will need to shift one place to the left at the end of each deal,
so that each player successively deals, leads, and partners the leader, while the dummy
remains always at the same side of the table. (Or you may find other ways of achieving
the same effect.)
- Declaring a contract
- Having dealt, you arrange the dummy cards as at Bridge, examine the two hands available
to you, and announce one of three possible types of contract, as follows:
High : To win a stated number of tricks, from seven to thirteen,
with a trump suit of your choice, or at no trump for a higher score. Your real aim
is to win exactly the contracted number. If you win fewer, you will get a negative
score; if you win more, your positive score will be reduced. For example,
"Eight spades" is an undertaking to win at least eight
tricks with spades as trump - preferably not more, and certainly not fewer.
Low : To win a stated number of tricks, from none to six,
with a trump suit of your choice, or at no trump for a higher score. Your real aim
is to win exactly the contracted number. If you win more, you will get a negative
score; if you win fewer, your positive score will be reduced. For example,
"Four clubs" is an undertaking to win at most four tricks
with clubs as trump - preferably not fewer, and certainly not more.
(If playing a low trump contract, you will naturally entrump not your strongest
but your weakest suit, so that defenders will be forced to win tricks when you have
run out of trumps.)
Dump : To win one or more tricks at no trump, but without
capturing any cards of a specified "dump" suit. For example "Dump
hearts" is an undertaking to win one or more tricks, none of which will
contain any heart.
- "Flunking" defined
-
This term needs explanation, as it affects everyone's strategy. In a "high"
contract, your real aim is to win exactly the number of tricks you
bid. If you win fewer, you lose. But there is no credit for overtricks. On the contrary,
if you win more, you will have "flunked" and your score will be drastically
reduced. The defenders may therefore decide, if they cannot prevent you from winning
the number you declared, to force-feed you by making you win more tricks than you really
want. The more overtricks you win, the less you score.
In a low contract, you will lose if you take more than the stated
number of tricks, but if you take fewer you will flunk, and thereby score considerably less.
In a dump contract, your real aim is to win as many "clean"
tricks as possible, as the more you win the more you score. If you capture so much as
a single card of the dump suit, however, you lose. The equivalent of flunking is to win
no trick at all, for which you score nothing.
- Play
- The opening lead is made by dealer's left-hand opponent and play proceeds as at Bridge
or Whist.
- Score
- High contract : For winning exactly the number bid, score 10
points per trick, or 15 at no trump. For failing, lose 10 points per undertrick (or
15 at no trump). For flunking, you halve your score for each successive overtrick.
Example: If you declared nine clubs and win exactly nine
tricks you score 90. For winning ten, you halve this to 45; for eleven, you halve
it again to 22 (ignore the fraction); for twelve, 11; for all thirteen, 5 points.
For winning only eight, you score minus 10 (or 15 at no trump); for seven, minus 20
(or 30); and so on.
Low contract : Scores are basically the same as above, except
that they are based on the number of tricks you lose - in other words, the
number taken by the defenders. For example, a bid of "Four clubs" is
in effect a bid to lose at least nine. Hence, for winning exactly four, you score 90,
and this is halved for each subsequent undertrick (three tricks = 45, two tricks = 22, etc).
For winning more than four, you lose 10 points for each trick taken in excess of that
number (five scores 10, six scores 20, etc), or 15 each at no trump.
Dump contract : If you succeed in taking no card of the dump
suit, you score 30 for each trick you win. For failing, you lose 10 points for each
card of the dump suit you find in your tricks. For losing every trick ("flunking")
you score zero.
Slam scores : A successful high bid of 12 tricks (small slam) scores
not 120 but 150 (or 200 at no trump), halved to 100 (75) if flunked by winning thirteen.
A successful high bid of 13 tricks (grand slam) scores 200 in trumps or 250 at no trump.
The same scores apply conversely to low contracts. Thus a successful bid
of "One" scores 150, of "None" 200.
There is no slam equivalent in the dump contract.
- Game
-
The winner is the player with the highest score at the end of an agreed number of deals.
- Comment
-
As defenders (the partners opposing the dealer/declarer), players may want to devise
some sort of signalling on the opening lead so that the leader can suggest whether they
should attempt to defeat the contract or to force-flunk the declarer. For example, if the
contract is eight hearts, and you as leader have a hand good for three and possibly four
tricks towards the six you need to beat it, you might indicate this by leading high
rather than low. Or you could lead low to suggest that your hand is better placed to
force a flunk, or a middling rank to show that you're uncertain which strategy to aim
for.
- Table of scores
-
Here, for reference, is a table of all possible scores, including (for the sake of
completeness) many that are unlikely to occur in real play.
con- tract |
<--- number of tricks taken ---> |
| 0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
| tr 0 |
200 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
-80 |
-90 |
-100 |
-110 |
-120 |
-130 |
| tr 1 |
75 |
150 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
-80 |
-90 |
-100 |
-110 |
-120 |
| tr 2 |
27 |
55 |
110 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
-80 |
-90 |
-100 |
-110 |
| tr 4 |
12 |
25 |
50 |
100 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
-80 |
-90 |
-100 |
| tr 3 |
5 |
11 |
22 |
45 |
90 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
-80 |
-90 |
| tr 5 |
2 |
5 |
10 |
20 |
40 |
80 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
-80 |
| tr 6 |
1 |
2 |
4 |
8 |
17 |
35 |
70 |
-10 |
-20 |
-30 |
-40 |
-50 |
-60 |
-70 |
| tr 7 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
70 |
35 |
17 |
8 |
4 |
2 |
1 |
| tr 8 |
-80 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
80 |
40 |
20 |
10 |
5 |
2 |
| tr 9 |
-90 |
-80 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
90 |
45 |
22 |
11 |
5 |
| tr 10 |
-100 |
-90 |
-80 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
100 |
50 |
25 |
12 |
| tr 11 |
-110 |
-100 |
-90 |
-80 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
110 |
55 |
27 |
| tr 12 |
-120 |
-110 |
-100 |
-90 |
-80 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
150 |
75 |
| tr 13 |
-130 |
-120 |
-110 |
-100 |
-90 |
-80 |
-70 |
-60 |
-50 |
-40 |
-30 |
-20 |
-10 |
200 |
at no trump |
<--- number of tricks taken ---> |
| 0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
| nt 0 |
250 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
-120 |
-135 |
-150 |
-165 |
-180 |
-205 |
| nt 1 |
100 |
200 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
-120 |
-135 |
-150 |
-165 |
-180 |
| nt 2 |
41 |
82 |
165 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
-120 |
-135 |
-150 |
-165 |
| nt 3 |
18 |
37 |
75 |
150 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
-120 |
-135 |
-150 |
| nt 4 |
8 |
16 |
33 |
67 |
135 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
-120 |
-135 |
| nt 5 |
3 |
7 |
15 |
30 |
60 |
120 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
-120 |
| nt 6 |
1 |
3 |
6 |
13 |
26 |
52 |
105 |
-15 |
-30 |
-45 |
-60 |
-75 |
-90 |
-105 |
| nt 7 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
105 |
52 |
26 |
13 |
6 |
3 |
1 |
| nt 8 |
-120 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
120 |
60 |
30 |
15 |
7 |
3 |
| nt 9 |
-135 |
-120 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
135 |
67 |
33 |
16 |
8 |
| nt 10 |
-150 |
-135 |
-120 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
150 |
75 |
37 |
18 |
| nt 11 |
-165 |
-150 |
-135 |
-120 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
165 |
82 |
41 |
| nt 12 |
-180 |
-165 |
-150 |
-135 |
-120 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
200 |
100 |
| nt 13 |
-195 |
-180 |
-165 |
-150 |
-135 |
-120 |
-105 |
-90 |
-75 |
-60 |
-45 |
-30 |
-15 |
250 |
| dump |
0 |
30 |
60 |
90 |
120 |
150 |
180 |
210 |
240 |
270 |
-- |
-- |
-- |
-130 |
As regards the dump contract (bottom row), note that
(a) the positive scores apply only if the stated number of tricks are all clean, and
(b) the negative scores (other than for 0 and 13 tricks) will vary with the number
of dump-suit cards they contain.
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